Some thoughts on
Terrestrial
Digital Television Broadcasting...
by Clint, KA7OEI
The following are some thoughts about
Digital
video and audio transmission in general, and Terrestrial Digital
Television
broadcasting, in general. Yes, but I'll organize it better some
other
day...
There are, among the general public, a lot of
misconceptions about the new "Digital TV" (DTV) that is coming
up
(and already here in some markets...)
First, it is NOT necessarily
High
Definition TV (HDTV.) DTV (also referred to as Advanced
TV
or ATV) can include what is called HDTV, but, just
like
the graphics on a computer, there are many resolutions and modes
possible.
Initially, you can expect everything to look pretty much as it does
now...
If you are lucky...
Firstly, let's get rid of the wide-ranging
misconception
that "everything digital is better." This probably stems from the
advent of the compact disk: To be sure, it sounds a lot better
than
a vinyl disk did (I'll concede that it is possible, with an extremely
good
recording and very good playback equipment, a vinyl disk can, in
certain
ways, outperform a CD...) by virtue of the fact that the media and the
means of encoding the sound is more robust. There is built-in
error
correction, and a reasonably wide dynamic range available. I
really
do
like CDs and I'm still amazed at the technology...
Some people argue that CDs were introduced too
early. They have only 16 bits (yes, under the right
circumstances
the shortcomings of this resolution can be demonstrated...) and the
sampling
rate is a bit low (yes, some people can hear above 22.05 KHz...) but
overall
it is very good. There is, however, no attempt at
compression.
A relatively simple lossless compression scheme could have resulted in
either smaller disks, or ones that held several times as much audio as
they currently do. At the time of introduction, however, such a
burden
would have impeded their launching by adding extra costs.
Personally,
I don't have a problem with a disk that size that holds only 74
minutes of music.
If CDs were being developed nowadays, they
would
be done very differently: They'd probably be physically smaller
and/or
hold more information, they would likely have more than 16 bits of
equivalent
resolution, their sampling rate would be something higher, and they
would
implement some form of data compression.
Would they sound as good?
Well... How good something
sounds
is often a basis for a endless, unproductive debate based on subjective
quantizations and personal preferences, so I'll skirt that for the
moment...
What about digital video?
Video is a different matter. For audio,
one could live with having a couple megabits-per-seconds streaming off
a disk and getting reasonable results (i.e. the 650 megabytes or so for
74 minutes on a CD is quite reasonable...) Video, on the other
hand,
if stored in a digital format that was largely uncompressed (we'll get
rid of things like sync and burst, since we already know what they
look like and when they will happen...) we'd get only 10-20 seconds on
a CD. Sure, it would look great, but you'd better not blink!
Enter video compression. If you were to
take your VCR and go through frame-by-frame, you'd notice that almost
all
frames look very much like the several frames before and after them
(obvious
exceptions being cuts, titles, etc.) So, if you just sent what
has
changed
between frames, you can drastically reduce the amount of what you are
sending.
You can also save some space by identifying
what portions of the
picture have moved and say "Ok, this part of the picture is moving left
at a certain speed" and you won't even have to send that
portion
of the picture, even though it is changing. You can also say
something
like "Well, the human eye can't see that the colored blob over there on
that part of the picture has shifted a bit, so we'll ignore that for
now
and worry about it when we think the eye can start
noticing
the change..."
All of these applied properly can
result
in very drastic reductions in the amount of data that you need to send
to keep a picture updated. These are also called lossy
compression
schemes since you aren't really sending the pictures, but elements
of the pictures that, by the estimation of the compression algorithm,
won't
be noticed by the viewer.
These losses do produce visible
artifacts, but how visible these artifacts are depends upon several
things:
-
What is your data rate. The more data
you can
squirt out, the more completely you can keep track of the changes going
on in the video, and the less difference there will be between your
original
picture and the one you are sending.
-
The quality if your encoder.
The theoretically
perfect encoder will be able to communicate exactly how the picture has
changed to the decoder on the other end (given a sufficient data rate,
of course.) Good encoders can do "more" with "less" - that is,
convey
the changes in an efficient manner (e.g. with fewer bits.)
-
Does the viewer know what to look for?
The
average viewer is not even aware of many of the digital artifacts
present
on compressed video (most notably DVDs.) If you do
point them out to someone (and they are able to see them) then they are
probably "ruined" for life (i.e. now that they know what to look for,
it
will probably bother them in the future...)
Both of the first two factors are
interrelated:
It is possible to build a lower rate encoder that looks better than an
inferior higher rate encoder, for example. The quality of the
encoder
seemingly implies an exponentially increasing amount of processing horsepower
so there is a practical limit as to how good an encoder
can
be (i.e. cost!)
Now, in the case of audio encoding, we have to
do things a bit differently. Fortunately (for the video people,
at
least) the human eye is pretty slow and you can easily fool it into seeing
what it you want it to see. For example, most people can't see
the
flicker of a television picture, a movie, or fluorescent lights.
They eye can't really detect color detail on picture elements that are
very small. Our brain does a remarkable job of "filling in the
gaps"
between what our eye sees and what we expect to see (consider. for
example,
the big hole in our field of vision where our optic nerve is-
the
so-called
"blind spot") and we should be very grateful indeed! Our ear, on
the other hand, is not nearly as forgiving.
It is possible, for example, to hear the one
singer in a choir that is flat, a very slight "wow" of an off center
record,
or even the single female voice in a crowd of men. What the ear
is
not
very good at is picking out one particular sound among ones that are
quite
similar. Similar to the eye, the ear also can't always tell how fast
a sound changes (it depends on the type of the sound, of
course...)
So with audio compression (like MPEG audio
compression)
what is done is to make a spectral "map" of the sounds being made, and
then transmit the points on that map to the receiving end which, based
on the available information, reproduces that map. Like video
compression,
it also relies on changes over time to be somewhat slow (a note
in a piece of music will last for at least a few tens of milliseconds,
usually...) Oh, since you might already know that MPEG stands for
Motion (or Moving) Picture Experts Group, you might be wondering what
pictures
have to do with voice? As I recall, motion pictures have had
sound
since at least the 1920's... So there!
With sight and sound reduced to bits (and
fewer
of them!) you are ready to transmit them. How much should be
transmitted?
Too slow, and the sound and pictures have obvious artifacts. Too
many, and we are wasting bandwidth (and money!)
Having worked around MPEG (and similar) audio
and video schemes, here is my estimation of how things look and sound
at
various bit rates (at NTSC resolution - for High Definition TV, these
rates
will not apply!) These are rough ballpark figures, using "good"
encoders:
For video:
-
1.5 megabits-per-second. This, for the
average
person, may be on par with a VHS recording. Since the nature of
the
degradation in video quality of a VHS tape is vastly different from
those
artifacts in a video compression stream, it is difficult to make a
direct
comparison and I am loathe to do so. There are obvious artifacts
if you know what you are looking for. You might use this for news
feeds, but someone will likely complain...
-
2 megabits-per-second. This represents
a surprising
amount reduction in the artifacts as compared to 1.5 mbps. I
still
wouldn't call it broadcast quality, though. This is plenty good
for
news gathering, etc.
-
3 megabits-per-second. This isn't too
bad for
most broadcast use. With a good encoder, artifacts are difficult
to see in real-time. The only place where you are likely to see
artifacts
is in scenes with intense action and detail (i.e. sporting events,
action
scenes in movies, a wildlife scene where you have lots of shimmering
water
and waving grass, etc.)
-
4-6 megabits-per-second. This is
getting to
the point of diminishing returns. You can likely handle the
shimmering
water and action scenes with this most of the time. The
artifacts,
when they do appear, will be visible for such a brief time that most
people
will never even notice them in real-time.
For audio:
-
1.8-4 kbits-per-second. Intelligable
speech
is certainly possible, but you may have a bit of trouble telling if the
person on the other end is your girlfriend or grandpa at first using
the
lower data rates. The (now defunct) Iridium phones operated in
the
3-4 kbits-per-second range. (Monophonic)
-
8 kbits-per-second. This sounds pretty
good,
but has a "gravelly" or "watery" sound to it. PCS-type cellular
telephones
operate at this. Music sounds really terrible! (Monophonic)
-
13 kbits-per-second. This sounds
similar to
how the 8 kbit-per-second sounds, but has markedly less
"graveliness."
This is the rate at which digital "cellular" phones (not PCS) operate.
-
16 kbits-per-second. Great for speech
(only
a little bit of "wateriness") - OK even for voice interviews on
broadcast.
Music sounds better, but still sounds "watery," and the frequency
response
is on-par with your average AM radio. (Monophonic)
-
24-30 kbits-per-second. This is
sounding good
enough where many people can't tell the difference between it and
an equivalent analog line. You could get away with using this as
a backup audio link for an AM radio station and most people wouldn't
notice,
but music still has some "rough" edges on it. (Monophonic)
-
56-64 kbits-per-second. This does a
pretty
good job even for music. Most people can't hear the "watery" or
"gravelly"
sound unless they know what they are listening for. You might get
away with using this as one channel of a backup on an FM radio
station...
Achievable frequency response (which you trade for the "gravelly-ness")
is pretty good. (Monophonic or Joint Stereo)
-
128 kbits-per-second. You are into the
point
of diminishing returns. You reduce the "gravelly-ness" even more
even with good frequency response. Most people would be hard
pressed
to hear the artifacts in this unless they knew exactly what they were
listening
for. This is still not quite CD-quality in my
opinion.
(Joint Stereo)
Note: The above charactarizations are
made
with mono (single channel audio) and something called "Joint
Stereo."
In most stereo programming, the audio in the two channels are nearly
identical
in most respects (i.e. more alike than dissimilar.) In
this
mode, this redundancy is exploited and the repetition of information to
represent that commonality in a discrete (i.e. two "mono" channels) is
minimized.
Keep in mind that the above ratings are my own
opinion based on the equipment that I have used. Your mileage may
vary.
In the real world, the data rates aren't
always
fixed. In the case of Digital Satellite Television, several
different
programs are lumped together on one faster data stream. There
might
be two news channels (total of 4 Mbps) plus two network channels with,
say, sitcoms from the 60's (add two 3 Mbps for a total of 10
megabits-per-second)
plus two sports network (add two 6 megabit-per-second channels) for a
total
of 22 megabits-per-second. Let's say that the audio for all of
these
adds another 1 megabit-per-second, so the entire thing runs at 23
megabits-per-second.
You could get away with running these all at, say, 18
megabits-per-second,
though. Why? Well, the time you need the high bandwidth is
when you have lots of changes in your video. When nothing much is
happening (which is most of the time, when you think about it)
you
don't really need to be screaming along at full speed. The
likelihood
of all of the channels being really busy all at the
same
time is pretty low and even if they do get busy, they aren't
likely
to stay busy during the entire time. If the sports channels were
both busy, they could momentarily steal some bandwidth from the news
and
network channels (people won't really notice a brief increase in the
artifacts
while they are engrossed in the TV show...) This technique is
called
Statistical
Multiplexing and is a neat trick to save even more bandwidth.
How is this transmitted?
In the case of satellite television, QPSK (Quadrature
Phase
Shift Keying) is usually used. Because the signals
from satellite are so weak, a fairly robust means of modulation
(i.e. putting the information on a signal) is used. For QPSK,
signals
need be only a little ways above the noise and do a pretty good
job.
This includes, of course, error correction, too.
Digital Satellite television has the added
advantage
that either you can see the satellite, or you can not! If there
is
anything blocking the clear shot into the portion of the sky where the
satellite is, you are simply out of luck. End of story. If
you can see the satellite, then that's because nothing is in
your
way. (If you are looking through trees, then that's your problem,
as you might already know...) On the satellite, the signals are
weak,
but since you have a highly directive antenna pointing at the
satellite,
you won't be bothered by another satellite in another part of the sky
operating
on the same frequencies (channels) that the one you are looking at is
on,
so the number of and width of the channels you have available is less
restricted
(because another satellite can re-use channels, remember?)
Terrestrial (ground based) Digital television
is different for several reasons: The frequencies available for
satellite
are reserved for satellite only and are not available on the
ground.
There is also a strong impetus to use frequencies that are already
available (unused TV channels!) This allows some adaptation of
equipment
and techniques long-established to be used, and (supposedly) allows
existing
mass-produced technology to be more easily adapted for the consumer
market.
But all is not well. The 18 megabit
channel
I exampled above takes about 27 Megahertz of bandwidth (more or less)
to
transmit - that's almost five television channels
worth!
It doesn't take a genius to figure out that in a metro area, there
aren't
going to be enough unused channels available! (Keep in mind that
you can't use the channels that they use in the surrounding cities,
either!)
What to do? Well, the modulation scheme
is different. On satellite, they pick a modulation that carries
well
when the signals are weak, where on the ground, they optimize it for
bandwidth.
So, they can cram into one television channel more than that 18
megabits
worth of data.
All is not well, though.
The schemes that have been chosen are, as I
said,
optimized for getting more data into a smaller space. Doing that
has some tradeoffs: The signal needs to be stronger and more
pristine.
That is, the terrestrial signal is much more susceptible to distortion
(due to transmitter problems, local interference from computers, power
lines, reflections, etc.) than its satellite counterpart. If you
have a digital satellite television receiver you'll know that either
you
get a good picture, or you don't: There's nothing in
between.
Let's take a brief look at some of the problems that are (will be)
experienced
with terrestrial (ground based) digital TV:
-
Transmitter problems: The ground based
transmitter
must be working perfectly in order to transmit the signal
without
damaging it. With analog TV, if the transmitter was having
problems,
it would show up as noise, brightness problems, color problems, or a
weak
signal. While the signal might degraded, it could still be very
watchable.
From a technical standpoint, an analog TV transmitter must suffer some
very serious degradation before the average viewer will notice
that
anything is wrong. For digital signals, distortions of magnitudes
that wouldn't even be noticed by the average viewer on an analog signal
may obliterate the digital signal to the point where it may not be able
to be received. This isn't as bad as it would seem, though,
because
transmitters are better than they ever were, and the broadcaster will
likely
have some sort of backup in place.
-
Interference. The nature of the
frequencies
used by satellites makes them nearly immune to things like power line
noise,
and interference from things like local transmitters and
computers;
the highly directional antenna that is the dish helps prevent
interference,
too. The frequencies used for television are much more
susceptible.
Even though error correction is used, even slight interference is
enough
to wipe out a signal.
-
Multipath. (Also known as ghosting.)
This, I believe, will be the nemesis of ground based digital TV.
Ghosting caused by reflections from buildings, mountains, passing cars
and airplanes can utterly trash the received signal. If you are
trying
to use an indoor antenna (like a pair of rabbit ears) you'll be
bitterly
disappointed: The signal will likely drop in and out just by
someone
moving anywhere nearby. An indoor antenna is also much more
susceptible
to interference since it is likely physically much closer to the source
of the interference, and the surrounding building weakens the desired
signal
anyway.
-
Another problem is that with the "you have
it, or
you don't" nature of digital signals, it is much harder to diagnose
exactly
what is wrong. With an analog TV signal you can just look at it
and
diagnose most types of problems. That will not likely be true
with
digital TV... at least, at first... (That's assuming that
someone
would know how to interpret the diagnostic information anyway, but
that's
another issue...)
Summary:
What does all of this mean? I'll
summarize
everything up in brief, and make still more comments:
-
Digital Television signals are inferior to
Analog
ones. At least presently. If you can cleanly receive that
analog
signal, it will look and sound better than the digital one,
largely
because of the compression artifacts. Keep in mind that many
of the signals you see on digital satellite are simply digital
retransmissions
of analog ones that the satellite uplink receives.
Practically
speaking, they are more likely to have a better receiver and antenna
than
you
would, so their signal looks better than one that you would
likely
get without going through a lot of trouble. Keep in mind that
there
are very few HDTV programs available at the moment: Those that are
transmitted will probably look better than their analog counterparts.
-
Terrestrial digital television signal are very
fragile. You will probably not be able to get away with
indoor
antennas at all in most situations, and even if you use an outdoor
antenna,
your signals will have to be relatively free of multipath,
interference,
and be strong enough. If you live in a big city with a lot of
buildings,
you may be in big trouble.
-
The digital signals are not forgiving.
With
analog signals, just looking at them can often tell you what is
wrong:
If it's snowy, it's weak. If it's ghosty, then re-orient the
antenna.
If there are lines, then you have an interference source. Digital
signals will either be received, or they will not. Period.
Making adjustments to digital signals will be a pain since, unlike an
analog
receiver, you may not know instantly if what you did made things better
or worse: The digital receiver may take a brief moment to re-lock
on the signal. Even then, it may not be able to really tell you
if
you improved it by a large amount, or are on the hairy edge of losing
the
signal again.
-
Remember that Digital TV does not
mean High
Definition TV. There are reports of so-called experts at
electronics
stores telling people otherwise. There is even mis-information
being
doled out at some of the larger electronic retailers that lead
consumers
to believe that an S-Video connector is used for HDTV right
now,
or that the presence of an S-Video connector guarantees HDTV
compatibility.
It does not!
-
When digital TV appears, your analog set will
not
be useless: Analog signals will be broadcast for quite a while to
come (especially if there are problems...) and there are
already
adapters that receive digital signals and convert them into a form that
your old TV can use.
-
One digital TV signal can carry multiple
programs.
Your local affiliate may have an HDTV signal or several
lower-resolution
network programs (maybe the same network but with the programs time
delayed,
so you can watch them at your convenience) or even some pay-per-view
channels.
-
In large geographical areas (such as the
western
U.S.) where most of the land area is served by low power TV
translators,
it is unlikely that the television stations will soon wish to invest in
putting digital capable facilities on the air to serve
sparsely-populated
areas. In many areas, it is local (city our county) government
that
(barely) supports the local translators. The large expense for
new
equipment and the hugely increased technical requirements for
transmitting
a digital signal will make maintenance of these systems more of a
nightmare
than they currently are. Most likely, these areas will simply be
left out, having to rely on the old analog systems (while they exist)
or
resorting to satellite reception. (This is already happening in
rural
Utah!)
The rumblings in the industry show that the
performance
of non satellite Digital Broadcast TV was hugely optimistic: Real
world trials have shown that it works extremely poorly and recent
actions
by the FCC indicate an unusual willingness to let the industry attempt
to seek "creative" solutions. Present readings would indicate
that
Digital Broadcast TV may be the best thing to happen to Cable
and
Satellite TV - further diluting the audience of off air viewers.
I hope that I'm wrong about this, though...
For some additional information about Digital Television, go to
the
North
American MPEG Information page.
The opinions expressed above are my own personal ones, based on
personal experience and research. If you wish to ask questions or
make comments, you may email
me.
This page last updated 20000809