Some thoughts on Terrestrial Digital Television Broadcasting...
by Clint, KA7OEI

The following are some thoughts about Digital video and audio transmission in general, and Terrestrial Digital Television broadcasting, in general.  Yes, but I'll organize it better some other day...



There are, among the general public, a lot of misconceptions about the new "Digital TV" (DTV) that is coming up (and already here in some markets...)

First, it is NOT necessarily High Definition TV (HDTV.)  DTV (also referred to as Advanced TV or ATV) can include what is called HDTV, but, just like the graphics on a computer, there are many resolutions and modes possible.  Initially, you can expect everything to look pretty much as it does now...  If you are lucky...

Firstly, let's get rid of the wide-ranging misconception that "everything digital is better."  This probably stems from the advent of the compact disk:  To be sure, it sounds a lot better than a vinyl disk did (I'll concede that it is possible, with an extremely good recording and very good playback equipment, a vinyl disk can, in certain ways, outperform a CD...) by virtue of the fact that the media and the means of encoding the sound is more robust.  There is built-in error correction, and a reasonably wide dynamic range available.  I really do like CDs and I'm still amazed at the technology...

Some people argue that CDs were introduced too early.  They have only 16 bits (yes, under the right circumstances the shortcomings of this resolution can be demonstrated...) and the sampling rate is a bit low (yes, some people can hear above 22.05 KHz...) but overall it is very good.  There is, however, no attempt at compression.  A relatively simple lossless compression scheme could have resulted in either smaller disks, or ones that held several times as much audio as they currently do.  At the time of introduction, however, such a burden would have impeded their launching by adding extra costs.  Personally, I don't have a problem with a disk that size that holds only 74 minutes of music.

If CDs were being developed nowadays, they would be done very differently:  They'd probably be physically smaller and/or hold more information, they would likely have more than 16 bits of equivalent resolution, their sampling rate would be something higher, and they would implement some form of data compression.

Would they sound as good?

Well...  How good something sounds is often a basis for a endless, unproductive debate based on subjective quantizations and personal preferences, so I'll skirt that for the moment...

What about digital video?

Video is a different matter.  For audio, one could live with having a couple megabits-per-seconds streaming off a disk and getting reasonable results (i.e. the 650 megabytes or so for 74 minutes on a CD is quite reasonable...)  Video, on the other hand, if stored in a digital format that was largely uncompressed (we'll get rid of things like sync and burst, since we already know what they look like and when they will happen...) we'd get only 10-20 seconds on a CD.  Sure, it would look great, but you'd better not blink!

Enter video compression.  If you were to take your VCR and go through frame-by-frame, you'd notice that almost all frames look very much like the several frames before and after them (obvious exceptions being cuts, titles, etc.)  So, if you just sent what has changed between frames, you can drastically reduce the amount of what you are sending.  You can also save some space by identifying what portions of the picture have moved and say "Ok, this part of the picture is moving left at a certain speed" and you won't even have to send that portion of the picture, even though it is changing.  You can also say something like "Well, the human eye can't see that the colored blob over there on that part of the picture has shifted a bit, so we'll ignore that for now and worry about it when we think the eye can start noticing the change..."

All of these applied properly can result in very drastic reductions in the amount of data that you need to send to keep a picture updated.  These are also called lossy compression schemes since you aren't really sending the pictures, but elements of the pictures that, by the estimation of the compression algorithm, won't be noticed by the viewer.

These losses do produce visible artifacts, but how visible these artifacts are depends upon several things:

Both of the first two factors are interrelated:  It is possible to build a lower rate encoder that looks better than an inferior higher rate encoder, for example.  The quality of the encoder seemingly implies an exponentially increasing amount of processing horsepower so there is a practical limit as to how good an encoder can be (i.e. cost!)

Now, in the case of audio encoding, we have to do things a bit differently.  Fortunately (for the video people, at least) the human eye is pretty slow and you can easily fool it into seeing what it you want it to see.  For example, most people can't see the flicker of a television picture, a movie, or fluorescent lights.  They eye can't really detect color detail on picture elements that are very small.  Our brain does a remarkable job of "filling in the gaps" between what our eye sees and what we expect to see (consider. for example, the big hole in our field of vision where our optic nerve is- the so-called "blind spot") and we should be very grateful indeed!  Our ear, on the other hand, is not nearly as forgiving.

It is possible, for example, to hear the one singer in a choir that is flat, a very slight "wow" of an off center record, or even the single female voice in a crowd of men.  What the ear is not very good at is picking out one particular sound among ones that are quite similar.  Similar to the eye, the ear also can't always tell how fast a sound changes (it depends on the type of the sound, of course...)

So with audio compression (like MPEG audio compression) what is done is to make a spectral "map" of the sounds being made, and then transmit the points on that map to the receiving end which, based on the available information, reproduces that map.  Like video compression, it also relies on changes over time to be somewhat slow (a note in a piece of music will last for at least a few tens of milliseconds, usually...)  Oh, since you might already know that MPEG stands for Motion (or Moving) Picture Experts Group, you might be wondering what pictures have to do with voice?  As I recall, motion pictures have had sound since at least the 1920's...  So there!

With sight and sound reduced to bits (and fewer of them!) you are ready to transmit them.  How much should be transmitted?  Too slow, and the sound and pictures have obvious artifacts.  Too many, and we are wasting bandwidth (and money!)

Having worked around MPEG (and similar) audio and video schemes, here is my estimation of how things look and sound at various bit rates (at NTSC resolution - for High Definition TV, these rates will not apply!)  These are rough ballpark figures, using "good" encoders:

For video:

For audio: Note:  The above charactarizations are made with mono (single channel audio) and something called "Joint Stereo."  In most stereo programming, the audio in the two channels are nearly identical in most respects (i.e. more alike than dissimilar.)  In this mode, this redundancy is exploited and the repetition of information to represent that commonality in a discrete (i.e. two "mono" channels) is minimized.

Keep in mind that the above ratings are my own opinion based on the equipment that I have used.  Your mileage may vary.

In the real world, the data rates aren't always fixed.  In the case of Digital Satellite Television, several different programs are lumped together on one faster data stream.  There might be two news channels (total of 4 Mbps) plus two network channels with, say, sitcoms from the 60's (add two 3 Mbps for a total of 10 megabits-per-second) plus two sports network (add two 6 megabit-per-second channels) for a total of 22 megabits-per-second.  Let's say that the audio for all of these adds another 1 megabit-per-second, so the entire thing runs at 23 megabits-per-second.  You could get away with running these all at, say, 18 megabits-per-second, though.  Why?  Well, the time you need the high bandwidth is when you have lots of changes in your video.  When nothing much is happening (which is most of the time, when you think about it) you don't really need to be screaming along at full speed.  The likelihood of all of the channels being really busy all at the same time is pretty low and even if they do get busy, they aren't likely to stay busy during the entire time.  If the sports channels were both busy, they could momentarily steal some bandwidth from the news and network channels (people won't really notice a brief increase in the artifacts while they are engrossed in the TV show...)  This technique is called Statistical Multiplexing and is a neat trick to save even more bandwidth.

How is this transmitted?

In the case of satellite television, QPSK (Quadrature Phase Shift Keying) is usually used.  Because the signals from satellite are so weak, a fairly robust means of modulation (i.e. putting the information on a signal) is used.  For QPSK, signals need be only a little ways above the noise and do a pretty good job.  This includes, of course, error correction, too.

Digital Satellite television has the added advantage that either you can see the satellite, or you can not!  If there is anything blocking the clear shot into the portion of the sky where the satellite is, you are simply out of luck.  End of story.  If you can see the satellite, then that's because nothing is in your way.  (If you are looking through trees, then that's your problem, as you might already know...)  On the satellite, the signals are weak, but since you have a highly directive antenna pointing at the satellite, you won't be bothered by another satellite in another part of the sky operating on the same frequencies (channels) that the one you are looking at is on, so the number of and width of the channels you have available is less restricted (because another satellite can re-use channels, remember?)

Terrestrial (ground based) Digital television is different for several reasons:  The frequencies available for satellite are reserved for satellite only and are not available on the ground.  There is also a strong impetus to use frequencies that are already available (unused TV channels!)  This allows some adaptation of equipment and techniques long-established to be used, and (supposedly) allows existing mass-produced technology to be more easily adapted for the consumer market.

But all is not well.  The 18 megabit channel I exampled above takes about 27 Megahertz of bandwidth (more or less) to transmit - that's almost five television channels worth!  It doesn't take a genius to figure out that in a metro area, there aren't going to be enough unused channels available!  (Keep in mind that you can't use the channels that they use in the surrounding cities, either!)

What to do?  Well, the modulation scheme is different.  On satellite, they pick a modulation that carries well when the signals are weak, where on the ground, they optimize it for bandwidth.  So, they can cram into one television channel more than that 18 megabits worth of data.

All is not well, though.

The schemes that have been chosen are, as I said, optimized for getting more data into a smaller space.  Doing that has some tradeoffs:  The signal needs to be stronger and more pristine.  That is, the terrestrial signal is much more susceptible to distortion (due to transmitter problems, local interference from computers, power lines, reflections, etc.) than its satellite counterpart.  If you have a digital satellite television receiver you'll know that either you get a good picture, or you don't:  There's nothing in between.  Let's take a brief look at some of the problems that are (will be) experienced with terrestrial (ground based) digital TV:

Summary:

What does all of this mean?  I'll summarize everything up in brief, and make still more comments:

The rumblings in the industry show that the performance of non satellite Digital Broadcast TV was hugely optimistic:  Real world trials have shown that it works extremely poorly and recent actions by the FCC indicate an unusual willingness to let the industry attempt to seek "creative" solutions.  Present readings would indicate that Digital Broadcast TV may be the best thing to happen to Cable and Satellite TV - further diluting the audience of off air viewers.  I hope that I'm wrong about this, though...

For some additional information about Digital Television, go to the North American MPEG Information page.



The opinions expressed above are my own personal ones, based on personal experience and research.  If you wish to ask questions or make comments, you may email me.

This page last updated 20000809